can't imagen what it was like to programme red alert 3 as that's hands down the best of all time. thankyou of the YouTube videos they give some insight on the more advance versions of C&C. hopefully in a year or two I can have a basic, simple, yet fun RTS game for the phone. I will still go through all of unity first and then after its the swarm game I have found someone who has shared a lot of code for the basics of putting buildings down and putting recourses in the game, so it's become a lot less intimidating. graphics are very simple but not lazy also, so I'm settling for the middle ground. I was thinking of doing a copy of swarm, it's a RTS bug game much simpler with buildings and commands as you capture and then build 1 of 3 units and then command. I'm sick of how bare and lazy these games have gotten and want to make it the way it's meant to be made. any help like pointers and places to start/look at would be greatly appreciated.Ĭlick to expand.I do understand I've gone for something complicated to start with but it's my main love for gaming, something I've played for 15+ years. That Tiberian Dawn mod was released way back in 2009, so it seems that the modders have been working away at this newest conversion for a. I'm still going through unit 2 and see unit 4 has spawning tutorials but not in the same way, as they just spawn after you start whereas you would be deciding when they spawn by clicking the unit icon, I'm sure it'll give of an idea on how to do it but won't tell you how to do it, so even if someone could give me somewhere to go after learning the basics to spawning. Like the team’s previous Tiberian Dawn Redux mod, Red Alert Redux updates the 1996 game by rebuilding it in the engine for the later C&C game Generals, specifically requiring its 2003 Zero Hour expansion. I have the basic coding down from unit 1 but would like to know how I'd make it so you click the building and then build units from it that you and the AI will control. Natively supported on Windows, macOS and Linux. Updated campaigns with new objectives and difficulties. Online play with full support for mods and custom maps. Hi, I'm new to unity and just want to know if it's possible to make a C&C styled game with unity and if so where is best to start such as with making AI players to face with different difficulties, where I would make the art as I want to first of make it 2D a little easier on the art side of things and do it for the phone/pc so not a fullHD game more like the old school feel redalert 1 and 2 or more arcade like. Updated gameplay designed around modern features like attack-move, unit veterancy, and the fog of war.
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